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What a difference a head makes?

I had a game using the 'King of the Battlefield' rules last week - well worth a try if you have not used them.

During the game I thought how well the Russian cavalry, which are Karoliners, converted during casting/assembly with the new SYW heads fitted in with the new range. Rather than sidelining the old figures, I decided to try and 'upgrade' some of my painted units - something I was nervous about, as potentially it could ruin them - however I think I got away with it.

I am not suggesting there is anything wrong with the older figures, however all of the new range have larger hats and more facial detail - so the older ones look a little out of place - the photo below shows the difference.


One of the units in action before change.



And the same unit after the head swap.



The process I adopted was much easier than I had expected - the important thing is to keep things as clean as possible (it was done with the figures on the bases), as follows:

  • Cut off the head with a pair of snips (this leaves an uneven surface)
  • Square off the join with a sharp craft knife (avoid a file as it makes a mess)
  • Drill a small diameter pilot hole (I used an electric mini drill)
  • Drill out the full size hole for the head to be fitted - use a pin vice for this to avoid generating heat which would damage the paint
  • Undercoat the heads before fitting
  • Fit the heads (I find the Russian officer ideal)
  • Paint to match existing.
I have done 2 units so far, I think they took about 3 hours each.

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